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Appendix E: The Tarokka Deck: Gives background information on the Tarokka Deck.Appendix D: Monsters and Npcs: Gives info and stat blocks for all the new monsters and NPCs.These Vistani servants of Strahd march through the. Appendix C: Treasure: an index on all the new magic items. This document corrects and clarifies some text in Curse of Strahd.Appendix B: Death House: An introductory adventure about a haunted house.Appendix A: Character Options: Offers the Haunted One background and gives a table for gothic trinkets.Epilogue: Talks about the conclusion of the adventure.Chapter 15: Werewolf Den: The home of the werewolf pack.Chapter 14: Yester Hill: The hill where the druids are bringing life to Wintersplinter, the tree blight.Chapter 13: The Amber Temple: Tells about the forbidden temple where Strahd became a Vampire.Chapter 12: The Wizard of Wines: Says how the characters can get the winery to give joy to Barovians again.He has come to Barovia to kill Strahd von Zarovich, the greatest vampire of them. Chapter 11: van Richten's Tower: Is about the tower where Rudolph van Richten used to hide. Dungeons & Dragons - Curse of Strahd Ezmerelda DAvenir & Rudolph Van.
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Chapter 10: The Ruins of Berez: Is about the ruins currently being overused by Baba Lysaga and her Creeping Hut.Chapter 9: Tsolenka Pass: Is about the encounter on the way to the Amber Temple.Chapter 8: The Village of Krezk: Is about the Village of Krezk and it's abbey.Chapter 7: Argynvostholt: Tells about the mansion that houses the revenants of the fallen Order of the Silver Dragon.Chapter 6: Old Bonegrinder: Tells about areas of this Night Hag infested windmill.Though surprisingly neither set has a mini of Irena, one of the most important. This set and its companion set cover many of the main characters of Curse Of Strahd. The price is a little steep for 7 minis in each pack but very much worth it, especially as its not a blindbox. Chapter 5: The Town of Vallaki: Tells about the areas of Vallaki. Especially for the new sculpts of Ezmerelda and Strahd himself.Chapter 4: Castle Ravenloft: Tells about the areas of Castle Ravenloft.Chapter 3: The Village of Barovia: Tells about the areas of the village of Barovia.Chapter 2: The Lands of Barovia: Gives the lay of the land and the effects on magic.Chapter 1: Into the Mists: Covers Strahd's backstory and gives instructions for the Tarokka reading and provides possible adventure hooks.The location of three essential magic items ( Tome of Strahd, Sunsword, and the Holy Symbol of Ravenkind), the identity of an NPC ally, and the location of Strahd himself are determined by a reading from the Tarokka Deck. Curse of Strahd is a fairly free-form adventure where the characters are drawn into Barovia and must defeat Strahd to escape.